The Amusements market includes establishments involved in providing facilities for recreation, amusement, and gambling activities, and operating sports teams, clubs, or leagues, involved in playing games for recreational purposes. It includes companies offering participant games and sports facilities. Establishments using transportation equipment to provide recreational and entertainment services are not included in this industry.
The global amusement market is valued at around $250 billion in 2017. The market is expected to register a high growth during this period. This can be attributed to technological advances, growing popularity of fitness centers, introduction of virtual theme parks and development of a 360-degree technology to offer people a real-life experience of the virtual world are the factors that are expected to boost the market in the forecast period.
Amusements market in the report is segmented into amusement parks and gambling. Gambling was the largest segment in the amusements market making up four-fifths of the market share while the rest was attributed to amusement parks.
The USA was the largest country in the amusements market in 2017, accounting for two-fifths of the market share, and this was mainly due to a large middle-class population that spends on amusement parks and fitness centers.
The top five competitors in the market made up one sixth of the total market in 2017. The Walt Disney Company Limited was the largest competitor, followed by Las Vegas Sands Corp., Universal Studios, Inc., MGM Resorts International and Merlin Entertainment Group.
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